To help you become a better suspect, the inventor of Simply Suspects has listed some helpful hints on how to play the game.

GET-AWAY CARDS
Get-away cards are very important. Use them wisely. “O” get-away cards will let you land on the same space you are on. Then you can do whatever that space allows you to do again. (Example: You may want to use this if you are on the “take a get-away card away from any player” space.)

TAKE A GET-AWAY CARD FROM ANY OPPONENT
When you land on the “take a get-away card away from any player” space, look at what get-away cards your opponents may be planning to use on their next move. Then take one of those cards away from your opponent.

GRAND JURY
If you know your opponent’s identity, you may guess it when you land on the “Grand Jury” space. Be careful though, you will be eliminated if you are wrong. If your opponent knows your identity, they can’t land on the “Grand Jury” space to reveal you - if you have 2 pieces of evidence in their identity. Ha! Ha!

PHOTOS OF SUSPECTS
A quick way to add 2 pieces of evidence to a suspect is to land on the photograph of a suspect that already has 2 pieces of evidence in it. Then you can move the evidence wherever you want.

MOVE ANY OPPONENT FORWARD OR BACK
The “move any opponent” spaces can be used to move another player and ruin their strategy. (Example: You may be able to move another player onto the “Grand Jury” space.) If they have 2 pegs in their suspect, they are out of the game!

BLUFFING
Bluffing is extremely important. You may want to put a piece of evidence in your own identity. Be careful, that may backfire. A less dangerous way to bluff is to keep pulling evidence from a suspect other than yourself. Players may think you are that suspect
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